2XKO has announced that it will feature an offline mode with all playable champions unlocked. This exciting development aims to assist grassroots tournament organizers keen on hosting events for the game, without the hassle of grinding to unlock champions on multiple accounts.
This revelation emerged during a 2XKO community tour in France earlier this month. During a group Q&A session, 2XKO’s executive producer, Tom Cannon, deliberated on how much to disclose before deciding, “yeah, why not,” and revealing the details about the mode.
“I realize that setting up numerous configurations for a tournament can be a headache. We want to make this process as smooth as possible,” he explained. “Our goal is to enable you to run a tournament without needing internet access and without the tedious task of unlocking a ton of champions.”
“We’ve got a solution for you. You’ll be able to play offline, and I hope that’s not a spoiler (laughs). As a tournament organizer, you can have all the champions unlocked without going through the grind yourself. Now, while not all content will be available, such as skins, at least you’ll be equipped to host an offline tournament. That’s our angle.”
“We intend to support grassroots tournaments and are eager to see how this unfolds and what additional features might be beneficial.”
For those in the tight-knit community that hosts fighting game competitions, this is a significant boon. An always-online fighting game would face major difficulties in such events. Organizers would not only need to ensure a reliable internet connection at the venue but also contend with the costs associated with maintaining it over several days. Not needing to unlock characters on countless 2XKO accounts is a huge relief, sparing organizers from having to manually unlock new game content to keep matches competitive.
However, questions remain about how this offline mode will work with Riot Games’ Vanguard Anti-Cheat, which is designed to operate online to prevent cheating. Generally, Vanguard, with its kernel-level access, runs anytime a computer is on with Riot Games titles, raising potential conflicts if the offline mode is launched through the Riot Games launcher as with the current 2XKO Alpha Lab tests.
We’ve reached out to Riot Games for clarification on this issue but have not yet received a response by the time of publishing.
All things considered, this feature is sure to delight the dedicated community eager to attend real-world events and compete against fellow players. If I may add a personal note, it seems unlikely that this mode would become widely accessible to the general player base. As a free-to-play game, 2XKO understandably needs to generate revenue, and this offline mode may remain an exclusive tool for certified tournament organizers.
Stay tuned for more updates on this offline feature and other developments. We’d love to hear your thoughts on this offline mode, so feel free to share your opinions below!