Oh man, let me dive into this delightful mess of a game called Tempest Rising. Well, maybe not delightful… more like confusing? Yeah, that’s probably it. Anyway, I’ve been poking around its multiplayer world, and… I don’t know if it’s a hot new take or just a throwback; it’s trying hard to be like old Command & Conquer. Like, bless its heart, it’s working on it, but maybe it left some of its ambition back at the game design drawing board.
First off, it’s got these two factions. Yep, just two. Nine maps, and if you squint really hard, a couple of options for when you’re setting up matches. It screams “minimum viable product,” and honestly, it’s like it was designed for the fans who just want to relive the good old C&C days, no frills attached. Reminds me of that time I tried baking without a recipe, only to end up with a half-baked pie. Sorry for the bakery metaphor. I’m probably hungry.
Now, I could yammer on about unit balance, but let’s get real — whatever’s happening now will change. Like, yesterday’s unbeatable strategy is tomorrow’s noob mistake, trust me. Everyone thinks GDF rules over Dynasty, most likely because of those fancy drone swarms. But just wait — some genius will figure out a killer counter soon enough. And it’ll flip the board like a cat with a glass of water. Typical.
I’m kind of leaving the number-crunching to the real enthusiasts out there. I’m more about the quirky bits, like the Dynasty’s Scrap Trucks — those guys unpack faster than I do on vacation, setting up repairs wherever you want. And let’s talk about micromanaging — my life’s chaotic, sure, but nothing like managing Trebuchet tanks and special abilities. It’s a strategy party, and everyone’s invited! Until someone forgets the snacks, I guess.
Maybe it’s the nostalgia, but I find myself slipping back into my sneaky ways — engineer-rushing the enemy’s base, stealing their yard right from under their noses while my troops create a scene elsewhere. It’s like a classic heist movie, only with more helicopters and fewer suits.
Oh, and for the hardcore competition folks? Maybe look elsewhere for the time being. Right now, Tempest Rising’s got a pretty slim pickings of maps for ranked play, just 1v1 options. No 2v2 yet — promises are made, but hey, promises sometimes get lost at sea, right? Until the Veti expansion sails ashore, we’re hanging with these two factions, dreaming of variety.
Maps themselves? Yeah, they work. Symmetrical, varied elevations, cute little spots to plant down defenses. But none jump out going, “Look at me, I’m special!” Maybe I shouldn’t expect surprises, yet here I am, wistfully hoping for one. But maybe that’s the charm?
In short, Tempest Rising, in all its chaotic glory, wants you to remember the good old days of RTS while you sit in a side corner waiting for more content. Like, could more be added? Sure. Will it drop my jaw? Who knows. But for now, it’s a slice of RTS pie — no whipped cream, though.